Everything Tournament


  1. Starting the Kumite

 The Ref will announce Shobu Hajime the bout will commence

 The ref will stop the fight by shouting Yame

If a score is awarded the fighters return to their original positions at the start of the bout

(Moto No Ichi).
The ref will say which students has scored Aka (Red)   Ao (Blue)

the area attacked, Chudan (Body), or Jodan (Head, the scoring technique:

Tsuki (Punch), Uchi (Strike) or Keri (Kick).

And then awards the appropriate score using a hand signal

1 Yuko 2 Wazari , 3 Ippon

points will be awarded depending on the technique used. The ref restarts the bout by saying Tsuzukete Hajime.

The winner is indicated by the ref raising his hand on the side of the winner and declaring Ao (blue) or Aka (Red) No Kachi.


2. Shia Kumite (Competition Fighting)
How do you score

The following should be included within a technique:

Good technique, Good sportsmanship behaviour, not losing your temper, Loads of effort, Total concentration, good timing, correct distance.

3 Points for Head kick

2 Points -  body kick

1 Point -  Head or body punch

Ashi Barai (Leg Sweep) Must be followed by a punch or a kick.

How do you win

When time is up the contestant with the most points is declared the winner.

The winner is the one with a clear lead of 8 points, or at the end of 2 minutes who has the most points.

The last 10 seconds of the bout will be indicated by a whistle or buzzer this is called

Atoshi Baraku.

If scores are equal at the end of the bout a tie will be announced Hikiwake.

Hantei (Winner)

the referee will decide the winner usually the more aggressive fighter, the fighter who has dominated the fight will be the winner.


 4. Fouls


1. Techniques which make excessive contact or make contact with the throat.
2. Attacks to the arms or legs, groin, joints, or instep.
3. Attacks to the face with an open hand.
4. Dangerous or forbidden throws.

1.  Feigning, or exaggerating injury.
2.  Repeated exits from the competition area
3. Self-endangerment by being wreckless or not protecting yourself (
4. Avoiding combat as a means of preventing the opponent having the opportunity to score.

5. Passivity, Not attempting to engage in combat
6.Clinching, wrestling, pushing, seizing or standing chest to chest, without attempting a throw or other technique.
7. Dangerous techniques with no control.
8. Simulated attacks with the head, knees, or elbows.

9.Talking to, or goading the opponent, failing to obey the orders of the Referee, discourteous behaviour towards the officials.


5. Common ways to lose the fighting

Jogai Leaving the fighting area

Stopping when Atoshi Baraku (last 10 seconds of the bout) is called

Not controlling techniques, too much contact.

Backing off the opponent in the last 10 seconds of the bout to stop the opponent scoring.

Stopping during the bout when a fighter thinks they have scored, wait for Yame always.

Not scoring techniques

Not being assertive enough, not dominating the fight, not throwing enough techniques 


6. Penalties

WARNING: (CHUKOKU)   May be imposed for a minor foul or the first instance of a minor foul.

KEIKOKU:  Is imposed for the 2nd instance of a minor infraction for that category, or for fouls not sufficiently serious to merit HANSOKU-CHUI.

HANSOKU-CHUI: Is a Warning of disqualification

HANSOKU-CHUI is usually imposed for fouls for which a KEIKOKU has previously been given in that bout although it may be imposed directly for serious fouls, which do not merit HANSOKU.

This is imposed following a very serious foul or when a HANSOKU CHUI has already been given. It results in the disqualification of the contestant. In team matches the fouled competitor’s score will be set at eight points and the offender’s score will be zeroed.


SHIKKAKU: Disqualification

7 A. Explanation of Penalties
Category 1 and Category 2 penalties do not cross-accumulate.

A penalty can be directly given for a foul but once given, repeats of that category of foul must be accompanied by an increase in severity of penalty imposed.

It is not, for example, possible to give a warning or penalty for excessive contact then give another warning for a second instance of excessive contact.

Warnings (CHUKOKU) are given where there has clearly been a minor foul, but the contestant's potential for winning is not diminished by the opponent's foul.

A KEIKOKU may be given directly, without first giving a warning. KEIKOKU is normally given where the contestant's potential for winning is slightly diminished by the opponent's foul.


7 B. Explanation of Penalties

A HANSOKU CHUI may be imposed directly, or following a warning, or KEIKOKU and is used where the contestant's potential for winning has been seriously reduced by the opponent's foul.

A HANSOKU is given for cumulative penalties but can also be given directly for serious fouls. It is used when the contestant's potential for winning has been reduced virtually to zero by the opponent's foul.

A SHIKKAKU can be directly given, without warnings of any kind. The contestant need have done nothing to merit it — it is sufficient if the Coach or members of the contestants' delegation behave in such a way as to harm the prestige and honour of Karate- Do. If the Referee believes that a contestant has acted maliciously, regardless of whether or not actual physical injury has been caused, Shikkaku and not Hansoku, is the correct penalty.

A public announcement of Shikkaku must be made.


8 A. Scoring Criteria

A score is awarded when a technique is performed according to the following criteria to a scoring area:

a) Good form

A technique must be executed in the traditional way, showing good technique

b) Sporting attitude
 Component of good form and refers to a non-malicious attitude of great concentration obvious during delivery of the scoring technique.

c) Vigorous application
Defines the power and speed of the technique and the will for it to succeed.

d) Awareness (ZANSHIN)
It is the state of continued commitment in which the contestant maintains total concentration, observation, and awareness of the opponent's potentiality to counter-attack. He does not turn his face away during delivery of the technique, and remains facing the opponent afterwards.

e)  Good timing
means delivering a technique when it will have the greatest potential effect.

f) Correct distance
also relates to the point at which the completed technique comes to rest on or near the target. A punch or kick that comes somewhere between skin touch and 5 centimetres from the face, head, or neck may be said to have the correct distance. However, Jodan techniques, which come within a reasonable distance of the target and which the opponent makes no attempt to block or avoid will be scored, provided the technique meets the other criteria. In Cadet and Junior competition no contact to the head, face, or neck, (or the face mask) is allowed other than a very light touch (previously known as a “skin touch”) for Jodan kicks and the scoring distance is increased up to 10 centimetres.



WKF English Karate Federation